This heart-warming story sets the internet on fire. And many favorable comments rush in on the Massachusetts State Police Facebook page. “That’s dedication to community. Thank you Trooper Burke for going the extra on this one!” reads a post.
5. For what reason did Jim Burke go to the Blue Hills Reservation Park?
6. What did the little girl and her family do when her bike was stolen?
7. How did the little girl feel about getting the gift from Jim Burke?
5. B 6. D 7. B
Section B
Directions: In this section, you will hear two long conversations. At the end of each conversation, you will hear four questions. Both the conversation and the questions will be spoken only once. After you hear a question, you must choose the best answer from the four choices marked A), B), C) and D). Then mark the corresponding letter on Answer Sheet 1 with a single line through the centre.
Conversation One
W: Have you noticed that? Top studios launched plenty of new video games this year.
M: Yes, I have. As a parent, I’m worried about the potential risks of video games to my children.
W: It’s quite obvious that aggressive video games many cause some problems.
M: I know, video games come in many different forms. As a parent, I want to know which types of video games are good, and which are bad.
W: That’s the common concern among parents. But, according to experts, video games are not evil at all.
M: But, by common may sense, games do cause behavioral or mental problems.
W: According to scientists, these problems are caused by many factors. And it’s too hasty to blame video games.
M: What are the other factors?
W: The first factor is the mental health status and family environment of the gamers.
M: You mean, the mental problems of a child are the main causes of his violent behaviors?
W: Yes. Depression and anti-social personality disorder are more likely to trigger aggressive behaviors than gaming itself.
M: These personality problems may be related to family environment, right?
W: That’s right.
M: So, it’s unfair to say that video games are bad for a child’s health.
W: Quite right. Besides, the child’s attitude towards gaming also matters.
M: A child’s attitude?
W: Yes. Gamers who are excessively obsessed with games were more at risk than gamers who used games recreationally.
M: So, if a child spends too much time playing games, he’s more likely to be aggressive or depressed.
W: Yes. If a child is happiest online but lacks offline connection with friends, this could cause a more addictive usage of games.
M: So, parents should monitor their children’s gaming time and guide them to interact with real-life friends.
W: And parents should act quickly to intervene if a mental health concern arises in a child, like asking for professional help.